![]() ![]() A small group of powerful dissidents were eating away at villages to our southwest and weren’t responding to any messages of peace. Thank god they were in another world, otherwise they might have learned of my shameful decision to not only abandon the tribe but also to disband it during our first real test. It was the start of summer and the city had emptied apart from myself and a couple of close friends (they were also playing Tribal Wars). There were days we slept on a mate’s sofa. I could barely afford my daily ration of chips from Broomhill Friery. That was my plan, when I started the big tribe. Banding together in large groups and praying that you don’t land near a “border” is another tactic. For this reason, scouting and information is your best friend. You can send them to attack enemy towns but it’ll take them hours of real time to get there (and significantly, the same amount of time to get back). You have to build your town on a hexy map and train soldiers. If you’ve been on any games website, you’ve seen them advertised. To explain the basics, Tribal Wars is one of those grubby-but-free town management, always-online, war games. Then, when our power was at its zenith, when all seemed possible. I rounded up all the clans and unified them under a single banner, using nothing but private messages and internet diplomacy. I walked to the university library to check on my vassals – all real players with their own villages to run and armies to manage. ![]() You see, as a stressed and skint student I became the leader of a hundred villages. When I think of Tribal Wars all I feel is a deep, clamouring shame. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
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